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Although unnecessary, this omni-negate effect will definitely disrupt your opponent heavily along with the other Myutants, and retrieving 3 cards upon its demise will definitely help in the grind game. Once per turn, Ultimus is able to negate and banish any activated card effect! Then when it finally succumbs, the Myutant player is able to retrieve one of each card type from the banished realms. With a costly requirement of at least 3 level 8+ Myutants, Ultimus will reward its summon with its almighty effects. Ultimus is this clan’s eventual end goal. This carousel does not stop here, as in the ⑤ effect, Myutant Beast being immune to Monsters, and negating Spells, will retrieve a Trap card when destroyed! For the specifics, you will need to consult the card text constantly. In ④, all three Myutants can negate another specific card type, but not their own! Myutant Beast, for example, can negate a Spell. Summoning these monsters will also give them target protection against the component they have fused with. These massive Myutants are meant to be summoned through the effects of the specimens, or mutation, so you will never Special Summon them through other means.
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⑤ If this card in its owner’s possession is destroyed by an opponent’s card: You can target 1 of your banished Myutant CardType add it to your hand. ④ When your opponent activates a CardType or effect (Quick Effect): You can banish 1 card from your hand or field negate the activation, and if you do, banish that card. ③ You can only use each of the following effects of Myutant X once per turn. ② Your opponent cannot target this card with CardType effects. ① Cannot be Special Summoned, except with the effect of a Myutant card. Now exposed to the horrors of Yu-Gi-Oh, the developed Myutants are ready to wreak havoc. This alleviates the major banishing costs which I will cover later on. The Myutant Mutator is a new addition to this archetype, and adopts the same mutation effect but from the deck instead.
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It is extremely detailed for such an archetype, so please do check it out along with this article! Special Specimen StartersĪs mentioned earlier, these Myutants start out as captured specimens. I would also like to credit the Yugipedia page for letting me comprehend a huge portion of these stranger things. Thus, I believe this deck currently adopts a Beatstickmentality in games. As this archetype brings a relatively new concept to the table, it is difficult to optimize through the support of other existing engines. The usual playstyle will constantly cycle around easily summoning the major Myutants, and eventually overwhelming with the Myutant Fusions. The archetype is split into 3 portions: the modest caged specimens, the untamed roaming mutants, and their eventual amalgamations in the form of Fusions. Then, the test subjects will then transform into the card type absorbed. The lower specimens will begin their mutation by tributing itself, and banishing any card type from the player’s side. They are loosely based on the concept of escaped specimens merging with various elements of Yu-Gi-Oh. Myutants are based on… mutants with an additional Y. Does a monster really need so many effects?