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If music might add something, we often try a few different ideas to see what fits best. I’m actually a fan of less music – if the scene or the moment works in the game without music I prefer we leave it out. It’s important not to have too much music, I think. Mick Gordon: I visited MachineGames at the start of the project and we played through the game and made a big list of all the various places we thought music should go. : In what way have you adapted the music to specific gameplay fragments of Wolfenstein? Were there many guidelines from the development team or perhaps you decided everything mostly on your own? Generally it’s all very varied which keeps me interested – it’s never boring.
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Once we’ve nailed the sound and direction there’s a lot of time spent on production. There’s a lot of time spent trying out ideas and figuring out what we’re going to do. Mick Gordon: It’s always an unpredictable and ‘free’ process – I don’t really find any part of it tedious, it’s very varied. : Which stage of creating music to the latest Wolfenstein game do you consider the most interesting, and which the most tedious? Would any of those be the birth of the main ideas, the recordings, or maybe polishing the final details? Heavy guitars are very aggressive, but what else is aggressive? There’s distorted synths, big drums, erratic sounds, etc – all these things combined can create the same feeling that you get from distorted guitar but in a different way. Mick Gordon: I like to explore other alternative ways of nailing an emotion. Do you like to utilize contrasts in your works? : Many players expected the soundtrack of New Order to be permeated solely by distorted guitars, yet it’s not the case. Plus, the game is set in the 1960s which was obviously a very rich time for music. Jens is a huge music fan and designed games with music in mind.
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Mick Gordon: I absolutely loved the Wolfenstein universe that Jens and the team at MachineGames created. Wolfenstein: The New Order manages to stand out, though! What do you think made the developers invest more in audio and what are your general feelings about this project? : Putting music first is still uncommon in video games. Wolfenstein: The New Order, then you’ll be interested in what composer Mick Gordon had to say in our interview with him. This award-winning creator has scored games like Need for Speed and Killer Instinct – he gave us some insight into the making of the new Wolfenstein’s OST, talked about inviting a guitarist from metal band Meshuggah into this project, and even shared his Spotify playlist. If you’re a fan of heavier sounds, like half of our editorial team, and you enjoyed the musical vibe of Wolfenstein: The New Order, then you’ll be interested in what composer Mick Gordon had to say in our interview with him.